Project Introduction

In this game, children are asked to code MatataBot to draw square shapes, and create Matatalab Trees out of them in a form similar to origami. See this video for how to make it. There are many ways to play with Matatalab Trees, two of which are recommended as follows. The first one is to place a Matatalab Tree on MatataBot and spin the tree with a "turn left" or "turn right" program. This is where the loop coding blocks shall be employed. The second way is to place a Matatalab Tree on the map as an obstacle that hinders MatataBot from finding his friends.

Targeted Competencies

Creative Building / Artistic Creation / Algorithmic Thinking / Spatial Thinking 

How to play

Steps:


1. Code MatataBot to draw a square shape.


2. Cut out the square.

3. Follow the steps in the video to make a Matatalab Tree.

4. Place the Tree on MatataBot and spin it with a "turn left" or "turn right" program. 

 

Product Related
Coding Set