Project Introduction

It’s a game for children to control MatataBot and let it kick a ball into the goal. By changing the location of the robot, teachers can adjust the game difficulty in order to adapt to children of different ages and levels. In the process of playing, children need to figure out how to let MatataBot kick the ball into the goal by using different strategies and scoring methods. Children's orderly thinking ability and strategies designing ability will be exercised during this process. They will gain a sense of achievement in solving problems and meeting their goals.

Targeted Competencies

Orderly thinking/Orientation/Game strategy

How to play

3-4

Teachers need to prepare folded football paper film in advance and set football arm on MatataBot with Lego or ice cream sticks. Then tell children the game is about how to kick the football into the goal. The teachers then let MatataBot face the goal and place it 2-3 squares in front of it. Invite children to code after that, such as letting them place 2-3 move forward blocks on the coding board, and then press the start button to let MatataBot kick the football into the goal. Throughout the whole process, teachers can encourage children to actively participate in coding through language guidance and action demonstration and let them enjoy it.

4-5

Teachers need to prepare folded football paper film in advance and set football arm on MatataBot with Lego or ice cream sticks. The teachers can firstly ask children if they know the rules of the football games. After telling children the position of the goal and kicking the football into the goal means winning the game, let MatataBot face randomly and place MatataBot in a position, not in a straight line with the goal. After arranging MatataBot, invite children to code. They need to use forward, backward and turn coding blocks to design routes for MatataBot. After coding, they need to press the run button to let MatataBot send the football into the goal.

5-6

Teachers need to prepare folded football paper film in advance and set football arm on MatataBot with Lego or ice cream sticks. At first, the teachers can ask children if they know the rules of the football games. After telling children the position of the goal and the rules to win the game, let MatataBot face randomly and place MatataBot in a position, not in a straight line with the goal. Then place an obstacle on the next square where MatataBot is facing. After arranging MatataBot, invite children to code. They need to use forward, backward, and turn coding blocks to design routes for MatataBot. If children can complete it easily, the number of obstacles can be increased.

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